Post Workshop Activities

 

 

Key Stage One Activities

Local Heroes – Who am I?:

English/History – Write a fact file (give a template to Year 1s including picture) about the famous historical figure.

Music – (If Ethel Smyth) create your own piece of music.

D.T/Science – (If Samuel Cody) design and make your own flying machine and choose which materials would suit it best.

 

What toys did people play with in the past?:

English – Write a story about toys coming to life. They can be your own modern toys or the toys you saw during the session.

English -  Write instructions for how to make an old toy you saw at the session.

Science/D.T – Materials – Create your own brand new toy and explain what materials you would use and why?

 

How was washing done before electricity?:

English/History – Write a diary entry about the day in the life of a poor Victorian child.

English/History  - Write a set of instructions for how to wash clothes in Victorian times.

 

What animals live in Surrey Heath?:

Science – Choose one of the animals you looked at in the session. Label the different parts of the animal.

Science - Draw the life cycle of the same animal. What type of animal is it? (Mammal, amphibian, fish, insect, bird).

English – Write a character description of your animal.

English - Write a fact file about your animal. – Possible homework as research before creating the fact file.

Art – Sketch your animal.

 

Art Detectives – Learning to Look:

Art – Choose a landscape at school and draw/paint it in the style of one of the artists/painting you saw in the session.

English – Choose one of the paintings and write a story about what is happening in the painting.

English - Choose one of the artists and research them (for homework possibly) then write a fact file or information text about them.

 

 

Key Stage Two Activities

 

Local Heroes – Who am I?:

English/History – Write a biography of the famous historical figure you found out about in your session.

English/History -- Write a diary entry, from the point of view of the historical figure you found out about, about one of their main life events.

Music – If Ethel Smyth, create your own piece of music in her style.

D.T/Science – If Samuel Cody, design and make your own flying machine and choose which materials would suit it best. They can make this if materials are available in miniature form, test if they can fly.

Citizenship – Ethel Smyth was a Suffragette, consider what you would like to fight for?

 

What animals live in Surrey Heath?:

Science – Choose one of the animals you looked at in the session. Create a food chain including your animal.

English – Write an information text about your animal. – Possible homework as research before writing this.

Art/Science – Sketch your animal in its natural habitat. Label the parts which make it well adapted for this habitat.

 

Local History Detectives – Learning to Research:

English/History – Use your new found research skills to find out about a someone who lived in your town or village. Write a biography about them or a fact file.

 

Art Detectives – Learning to Look:

Art – Choose a landscape at school and draw/paint it in the style of one of the artists/painting you saw in the session.

English – Choose one of the paintings and write a story about what is happening in the painting.

English - Choose one of the artists and research them (for homework possibly) then write a fact file or information text about them.

 

The Highwayman Experience; Fact & Fiction

English - Write a story or a poem from the highwayman's perspective. Think about how he sees himself compared to how others see him.

English - Go through the poem The Highwayman by Alfred Noyes and pick out what is fact, opinion and fiction.

English - Persuasive Texts: What would your answer be if a highwayman robbed you? How could you persuade him not to rob you? Remind children of persuasive texts and techniques if needed. Get into partners and try one of you being the highwayman and one being the victim. Then swap round, decide who had the better persuading skills. Then write down your conversation you had with your partner. What persuasive techniques did you use? 

English/Art - Character Description: Children create a highwayman in partners, using a piece of paper and materials. Get them to describe their highwaymen using excellent adjectives and adverbs to describe how he looks and his personality. 

Art – Paint a picture of a highwayman dressed in one of the two outfits from the workshop (Ex King’s Army in his red coat or Young Gentleman in his gentry’s suit)

Drama - Having read the poem, children perform it as a group. Split the class into groups of five or six. They decide who will read what part of the poem and actions to accompany this. They can then perform this at the end to the other group. 

 Drama - Play the highwayman top trumps game

Drama/English/Art -  Make an advert for a highwayman. Think about the criteria of a good highwayman like you had on the Top Trumps Cards. (This can either be a written advert, radio advert or a television advert depending on what children or teacher chooses). Make sure to include all the characteristics a good highwayman should have and all the details of what you need the highwayman to do. 

Citizenship - Debate: Do you think The Highwayman Poem is a tragic love story or what the highway man deserved, as he broke the law? The class can vote at the end as to which side they agree with and who argued their point the best. 

Geography/History - Using two old maps showing parts of Surrey, trace the stops of the stage coach. Work through the instructions provided

 

WWII: Our Home Front:

 

English – Diary entry about being a child who has been evacuated.

English - Diary entry about taking on one of the Civil Defence unit volunteer positions

English - News report about living on the home front.

English - Information text about living on the home front during World War II.

Citizenship – Debate – Is war ever right?